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The Exploration | Feudal Japan Challenge

After learning more about lighting I decided to test how further I could improve this project by sticking to reworking lighting and shaders inside of UE4. Minor tweaks were made outside of UE4, like fixing the lightmaps of some objects and adding the water splashes to the boats. This is a project I previously submited to the Feudal Japan Artstation challenge, now with a lighting update!