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Creating Vegetation for Games | Tutorial - SOON

News / 18 December 2021

I am super excited to show, for the first time, something that I have been cooking for months! 

I am extremely happy to be sharing this content and knowledge with you all and I really hope that you guys will like this content as much as I loved creating it.


About
In this tutorial I will take you in-depth into the whole process of creating vegetation for games, where we will learn how to tackle a tree asset from start to finish. We will learn the fundamentals and mindset behind creating vegetation assets for games and how to leverage existing industry tools to speed up your workflows, making them faster, optimized and highly "iteratable". Not only will we learn the artistic values and fundamentals behind it, but also how to tackle it on a technical level by taking the most out of the tools, create LODs and billboards and setup the final asset in the engine.

Structure
- Intro & Considerations
- Research & Planning
- Blockout
- Highpoly
- Texturing
- Lowpoly
- Setup & Rendering

Can't wait for Januray to come by!


Stay tuned!